
You pass by landlocked ships guarded by cultists who are never really given a strong narrative reason for being here in the first place. This eerie and visually striking opening sequence ends once you pick up a gun and venture out into Redfall's bland open world. I broke a window and stepped out onto the deck to see an entire wall of water curled over the boat. There are bodies laying around the cabin and letters that clue you in on where to go next. After choosing one of four heroes, you wake up in the boat you were meant to escape on before the vampire gods peeled back the ocean surrounding Redfall. Redfall doesn't start with an assassination or a time loop, but its quiet first few minutes fit neatly into Arkane's history of evocative intros.
